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Super Mario World

Super Mario World is my submission for an assignment in the Game Programming 1 course of the International Game Architecture and Design study program at NHTV University. The assigment required us to make an as accurate as possible clone of any of the 2D Super Mario games by Nintendo. I chose Super Mario World (SNES) because it is my favourite.

For this assignment I made an attempt at writing a platforming collision system, which was something I had not done before. In order to create the levels, I added support for Tiled Map Editor, which is a free level editor for 2D games.

 

Duration: 1 week
Tech: OpenGL (C++)
Links: Download
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