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Soapy Boats

Soapy Boats is my submission for an assignment in the Game Programming 2 course of the International Game Architecture and Design study program at NHTV University. The assigment required us to make a topdown racer game in the style of Micromachines, but with the addition that there needed to be as many physics collisions active as possible.

The game consists of a small race track in a bathtub-like environment, in which four little speedboats race multiple laps. The game supports local multiplayer for two players.

In order to facilitate the amount of bubbles I divided the stage up into a grid where each tile would solve collisions with overlapping bubbles. The speedboats inherit the same collider behaviour, allowing them to interact with the bubbles as they race through the stage. I made all the models myself in Blender.

This is technically the first 3D game I made without the use of a commercial game engine.

 

Duration: 1 week
Tech: OpenGL (C++)
Links: Download
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